


You also had some NT skins which is so good! Laylande escribió: Just a word, wonderful! I have tested the mod and it looks so good, high quality, very pleasant to drive, a bit nervous but perfect. If you've downloaded the first version, please delete it and replace with this one (cockpit, physics & car update) :ġ986 & 87 LEAGUE Edition by Pure-F1- LE 1.0į1C conversion with realistic cockpits & sim works : new asphalt for half of the tracks (hockenheim, suzuka, jacarepagua, spa, Mexico, Hungaroring.) updade model for Williams FW11B, Lotus (no tobacco version with high rear wings, Camel version with high front wings)Ĭontains 16 historic GP for 1987 season+ Montreal & Brands Hatch 1986īased on Carrera 4, SRM & CPDLR work, updated and developed for : No tobacco, update & alternate liveries for all teams (except Ferrari & Arrows) Extra drivers : Derek Warwick/Brabham & Eddie Cheever/Lolaġ987 Historic edition 2.0- F1C & rf2 conversion-courtesy of ChiefWiggum New cockpits for Arrows, Lola, Zakspeed, AGS fixed cockpits for Brabham, Benetton, Lotus No tobacco, update & alternate liveries for all teams

For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Hello, I thought it was better to create a new topic in order to have the links at the top of first pageġ986 Historic edition 2.0 - with rf2 car models- courtesy of ChiefWiggum ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
